Cognitive Dissonance
A downloadable game for Windows
A near future Sci-Fi puzzle game about AI and Energy.
A Science Lab, Ruined.
You awake in the middle of laboratory, alone and without your memories. There was an Earthquake and you are left in this abandoned structure to evacuate.
An Unusual Companion.
Over the lab's intercom is an "artificial assistant" that seems eager to help you evacuate. Due to your lack of memories, they may be your best shot at safety. And they seem to have your best interests in mind, right?
A Journey of Wits.
The unusual circuitry and set-up of this lab was damaged by the Earthquake. You'll have to use your brain to figure out some puzzling layouts to proceed safely.
A Mysterious Secret
[Notice: This section of the description has been requested to be taken down by Gray Matter Engineering]
Can you make your way through facility of Gray Matter Engineering and to safety? Only time will tell what you find down there.
Note: This game contains themes related to generative AI in it's story, but generative AI is not used in the development process.
| Updated | 7 days ago |
| Status | In development |
| Platforms | Windows |
| Rating | Rated 5.0 out of 5 stars (1 total ratings) |
| Authors | Eli Berkowitz, queen of trash |
| Genre | Puzzle |
| Made with | Unity |
| Tags | 3D, Sci-fi, Singleplayer, storygame |
| Average session | About a half-hour |
| Languages | English |
| Inputs | Keyboard |
| Accessibility | Subtitles, Interactive tutorial |
| Content | No generative AI was used |
Download
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Comments
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Puzzles are nice and simple so far though I do hope it does get more challenging or more unique puzzle features. The gun/battery mechanics feels quite similar to the game "The Turing Test". Maybe you could get some puzzle inspiration there. Finding all the crooks and crannies with PDAs as well as the cameras all tracking you are great/fun details.
I feel like the story could use a little more personal background/detail about the player character him/herself though I understand the story is still probably a WIP.
Also batteries don't have collision with elevator platforms as they move. Not a big bug (Maybe its intentional?) but I do think there is potential for puzzles that require you to move batteries with the lift.
Also just curious, did you draw any inspiration from other games? If so, which games are they?
Nice short demo! Love that the narrator/AI acknowledges what you're trying to do like reading/moving around and touching stuff. Was pretty funny when I was trying to get up in the vent. Great detail.

Also there seems to be a gap in the room you first spawn in
Thanks for playing and the feedback pooplayer! This (and some other issues in the tutorial) are fixed in the latest build.
Stay tuned for level 1 :)